Bar N'adir

Category:
weapon (melee)
Description:

Weapon: Bastard Sword
Enhancement: +2 to +5 (see Implements of Inuria)
Critical: +1d10 radiant damage per plus
Property: Resist 10 necrotic.

Power: Blade of Light (At-Will ● Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal. While Bar N’adir deals radiant damage it also sheds bright light in a 6 square radius.

Power: Negative Plane Protection (Encounter): Immediate Interrupt. Use this power when an undead foe hits you with an attack that causes a condition. The condition from that attack does not affect you.

Special Purpose Power: Circle of Radiance (Daily ● Radiant, Weapon) Standard Action; close burst 1; targets each enemy in burst; Strength vs. Will; 4[W] + Strength modifier radiant damage and the target is marked until the start of your next turn. If the target is undead, it is also pushed one square and knocked prone.

Bio:

This ancient Inurian blade has a strong connection to the Astral Sea. It has simple silver quillions and a large diamond set in the pommel. Inurian runes along its width spell out the name of the sword, which translates roughly as “true-death.” In the hands of a worthy wielder, the blade may be called upon to transform into a glowing bar of positive energy. Bar n’Adir is a potent foe of undead, and grants significant protection against attacks upon the user’s life force.

Bar N'adir

Jockra Voralak