Level 20 Controller
Medium natural humanoid, human
HP 114; Bloodied 57; Surge Value 28; Surges 10
Action Points 1
Shocking Grasp • At-Will
Melee touch; one creature.
+24 vs. Reflex; 17 lightning damage.
Magic Missile • At-Will
Range 20; one creature.
The target takes 17 force damage.
Freezing Burst • At-Will
Area burst 1 within 10 squares; each creature in burst.
+26 vs. Reflex; 20 cold damage, and you can slide the
target 1 square.
Frost Burn • Encounter
Area burst 2 within 20; each creature in the burst.
+26 vs. Fortitude; 26 cold and fire damage.
This power’s area is difficult terrain until the end of your next turn. Any creature that starts its turn in the area takes 5 cold and fire damage. You can sustain or dismiss the effect as a minor action.
Dancing Flames • Encounter
Close blast 5; each enemy in the blast
+26 vs. Reflex; 32 fire damage.
Miss: 16 fire damage.
Arcane Gate • Daily
Range 20; two unoccupied squares within range.
You create a dimensional rift that lasts until the end of
your next turn. Until the rift ends, the two squares are
effectively adjacent to each other, but for movement
only. You may use a minor action to sustain the rift until
the end of your next turn.
Skills Arcana +22, Dungeoneering +16, History +22,
Insight +16, Religion +16
Str 10 (14)
Dex 13 (17)
Wis 13 (11)
Alignment Good; Languages Common, Elven,
Draconic, Primordial, Deep Speech
Equipment staff, robe, crystal ball of scrying, spellbook,
adventurer’s kit, scroll of planar portal, potion of vitality
Rituals Arcane Lock, Brew Potion, Comprehend
Language, Create Teleportation Circle, Detect Object,
Far Sending, Forbiddance, Knock, Linked Portal, Planar
Portal, Rope Trick, Tenser’s Floating Disk, View Location,
View Object, Wizard Sight